Today, when I reached office, I was in for a surprise. A packet was waiting for me at the reception – it was from a PR agency. I thought to myself, “Just another press release!” When I opened the packet, I was astounded – a drum-like box was inside with “Patapon” written on it.
On opening the box, it dawned on me that it was a press pack of Sony PlayStation Portable’s (PSP) newest game – Patapon.
The press pack contained a CD (containing press material such as screenshots, game pack shots, and press releases of the game), and a UMD of the game itself!
Patapon is a new type of game where rhythm – not button-bashing or special moves â€“ is key. The aim is to lead the Patapon through missions such as hunting enormous beasts and taking enemy castles â€“ communicating your commands by beating different rhythms on your PSP buttons.
Each of the four PSP buttons makes a different beat â€“ itâ€™s down to you to combine them into commands that translate into orders to attack, defend and so on.Â As the game goes on and you get better, youâ€™ll learn more and more signals to control your Patapon.
Youâ€™ll lead your tribe through stacks of different missions – each mission requires you to equip your Patapon with the kit theyâ€™ll need, choosing from a hundred different items ranging from swords to hot air balloons. The key to Patapon success is striking the right balance of these different tools for each mission â€“ and, of course, getting your beats right.
With 30 different environments to conquer and 50 different styles of mission â€“ as well as extra downloadable content â€“ I’m sure I will enjoy playing Patapon on PSP.